Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The horsemen of western Arendia band into clans comprised for the most part of extended families, and the chieftain of a clan is usually the eldest fit male. The clan chief does not wield all the power, for the bowriders, who band together, comprise half of the clan's military might, but his influence should not be underestimated.
Notas Especiales: Rally gives a bonus to surrounding units if this unit has made an attack this turn, or, on defending, on its previous turn.
Procede de: | Horseman |
---|---|
Se convierte en: | Warlord |
Coste: | 34 |
PV: | 46 |
Movimiento: | 8 |
PX: | 88 |
Level: | 2 |
Alineamiento: | legal |
ID | Arendian Chief |
Habilidades: | rally |
sword de corte | 10 - 3 cuerpo a cuerpo |
Resistencias: | |
---|---|
de corte | 20% |
de penetración | -20% |
de impacto | 30% |
de fuego | 0% |
de frío | 20% |
arcano | 20% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 4 | 20% |
Aldea | 1 | 40% |
Arena | 2 | 30% |
Arrecife costero | - | 0% |
Bosque | 3 | 30% |
Campo de setas | 4 | 20% |
Castillo | 1 | 40% |
Colinas | 2 | 40% |
Congelado | 2 | 30% |
Cueva | 4 | 20% |
Impenetrable | 99 | 20% |
Intransitable | 99 | 20% |
Llano | 1 | 40% |
Montañas | 99 | 20% |
Pantano | 4 | 20% |